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Too Many Bones
"Like Pigs to the Slaughter" Encounter
"The Problem With Thick Skin" Encounter
Q: Do Baddies re-roll Active Defense on their turn, or leave them at their existing value
Q: Can Gearlocs and Baddies roll Atk dice without a valid target in order to acquire Bones?
Q: What, if anything, blocks Gearloc and Baddie movement? Can they move through friendly units? Hostile units?"
Q: How do you resolve "beginning of turn" effects? i.e. a Baddie/Gearloc with one HP left, with Poison and Recover
Q: When exactly is a battle "officially" over?
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Baddie Skills and Encounter Terms
Q: Is Poison cumulative? Can I have more than one Poison die on a unit at once?
Q: If a Baddie with "Engulf" does damage to another Baddie with "Break," are the Baddie with "Engulf's" Atk dice exhausted?
Q: When resolving "Thick Skin" do you remove Def dice first? Does it negate the first # of Atk dice, or just the first # of total incoming Dmg?
Q: How many Baddies do I add to the Battle Queue each Round if a Baddie has "Signal 2, 3, etc?"
Q: If Bones are rolled on ATK dice and used in my Backup Plan to deal damage to a Baddie with "Break" - are those ATK dice exhausted?
See all 8 articles
Q: Can Tink have more than one Bot out on the Battle Mat at a time?
Q: What happens to a Bot out on the Battle Mat if Tink is KO'd?
Q: Does Tink's Bot need to have battery power left in order to use a Backup Plan like "Hot Gasket?"
Q: Can I change my target/still attack after I use my "Jump" Skill?
Q: Does Tantrum's Rage Meter increase when taking damage using Buff HP?
Q: Do I increase Tantrum's Body Count if a Baddie is killed via the poison from my "Poison Armor?"
Q: Can Boomer's frag grenades target a space on the Battle Mat, rather than a Baddie?
Q: What does the unlisted symbol on Boomer's "Search for 325" die do?
Does Patches need to be adjacent to another Gearloc in order to heal them?
Q: Can Patches heal one of Tink's bots?
Q: Can "Riposte" be used to avoid Baddie Skills that trigger when Bones are rolled? Can "Riposte" be used to avoid Tyrant Skills?
Q: Do Def dice in Picket's Locked Slots for his Innate +1 reduce his available Def to roll?
Q: Does the order of Def resolution matter when using Constant Defense in my Locked Slots?
Q: Does Picket's "Shield Bash" Backup Plan exhaust standard Atk and Def dice, or only Skill dice?
Q: How many orcs will Marrow call with his "Call Orc" Backup Plan if he rolls 3 Bones?"
Q: When do I resolve checking whether Mulmesh has 3 HP or less remaining? Can I apply Poison, Bleed, etc before he leaves (or after the HP check) to benefit me?
Q: If asked to remove dice from my Active/Locked Slots, are those dice exhausted, or put back on my Gearloc Mat?
Q: Do Atk and Def dice being used in my Backup Plan reduce the number of Atk and Def dice I have available to roll?
Q: Can Buff HP be used to mitigate poison, true damage, etc?
Q: What counts as a "Hit" as it relates to triggering Baddie abiilities and Skills?
Q: My copy of the game has a couple of dice with blank sides, is that normal?
See all 6 articles
Q: If multi-use Loot has been partially used, can I still use it to search for better Loot during my Recovery phase?
Q: Does trading the Tewaren Gem for a Trove Loot count as my one Recovery Action?
Q: Does the Reinforced Buckler ignore my Defense Stat?
Q: Can you clarify how "Between a Rock and a Hard Place" works?
Q: In "The Gearlocs Need Food Badly," do I select one critter per turn, or all critters in a Lane? Do all of the Gearlocs go after the critters, or do we alternate?
Q: Does the exact rolled value of Camo need to be used, or can I use "up to" the rolled value?
Q: Do Nugget's Slingstones cost Dex? Do I need a Slingstone for each Atk die, or just one for the whole Atk?
Q: Is Longblade a melee Skill or a ranged Skill?