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Too Many Bones
"Like Pigs to the Slaughter" Encounter
"The Problem With Thick Skin" Encounter
Q: Do Baddies re-roll Active Defense on their turn, or leave them at their existing value
Q: Can Gearlocs and Baddies roll Atk dice without a valid target in order to acquire Bones?
Q: What, if anything, blocks Gearloc and Baddie movement? Can they move through friendly units? Hostile units?"
Q: How do you resolve "beginning of turn" effects? i.e. a Baddie/Gearloc with one HP left, with Poison and Recover
Q: When exactly is a battle "officially" over?
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Baddie Skills and Encounter Terms
Q: Is Poison cumulative? Can I have more than one Poison die on a unit at once?
Q: If a Baddie with "Engulf" does damage to another Baddie with "Break," are the Baddie with "Engulf's" Atk dice exhausted?
Q: When resolving "Thick Skin" do you remove Def dice first? Does it negate the first # of Atk dice, or just the first # of total incoming Dmg?
Q: How many Baddies do I add to the Battle Queue each Round if a Baddie has "Signal 2, 3, etc?"
Q: If Bones are rolled on ATK dice and used in my Backup Plan to deal damage to a Baddie with "Break" - are those ATK dice exhausted?
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Q: Can Tink have more than one Bot out on the Battle Mat at a time?
Q: What happens to a Bot out on the Battle Mat if Tink is KO'd?
Q: Does Tink's Bot need to have battery power left in order to use a Backup Plan like "Hot Gasket?"
Q: Can I change my target/still attack after I use my "Jump" Skill?
Q: Does Tantrum's Rage Meter increase when taking damage using Buff HP?
Q: Do I increase Tantrum's Body Count if a Baddie is killed via the poison from my "Poison Armor?"
Q: Can Boomer's frag grenades target a space on the Battle Mat, rather than a Baddie?
Q: What does the unlisted symbol on Boomer's "Search for 325" die do?
How does Boomer's Napalm skill work? Will she always take Backlash?
Does Patches need to be adjacent to another Gearloc in order to heal them?
Q: Can Patches heal one of Tink's bots?
Q: Can "Riposte" be used to avoid Baddie Skills that trigger when Bones are rolled? Can "Riposte" be used to avoid Tyrant Skills?
Q: Do Def dice in Picket's Locked Slots for his Innate +1 reduce his available Def to roll?
Q: Does the order of Def resolution matter when using Constant Defense in my Locked Slots?
Q: Does Picket's "Shield Bash" Backup Plan exhaust standard Atk and Def dice, or only Skill dice?
Q: How many orcs will Marrow call with his "Call Orc" Backup Plan if he rolls 3 Bones?"
Q: When do I resolve checking whether Mulmesh has 3 HP or less remaining? Can I apply Poison, Bleed, etc before he leaves (or after the HP check) to benefit me?
Q: If asked to remove dice from my Active/Locked Slots, are those dice exhausted, or put back on my Gearloc Mat?
Q: Do Atk and Def dice being used in my Backup Plan reduce the number of Atk and Def dice I have available to roll?
Q: Can Buff HP be used to mitigate poison, true damage, etc?
Q: What counts as a "Hit" as it relates to triggering Baddie abiilities and Skills?
Q: My copy of the game has a couple of dice with blank sides, is that normal?
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Q: If multi-use Loot has been partially used, can I still use it to search for better Loot during my Recovery phase?
Q: Does trading the Tewaren Gem for a Trove Loot count as my one Recovery Action?
Q: Does the Reinforced Buckler ignore my Defense Stat?
Q: Can you clarify how "Between a Rock and a Hard Place" works?
Q: In "The Gearlocs Need Food Badly," do I select one critter per turn, or all critters in a Lane? Do all of the Gearlocs go after the critters, or do we alternate?
Q: Does the exact rolled value of Camo need to be used, or can I use "up to" the rolled value?
Q: Do Nugget's Slingstones cost Dex? Do I need a Slingstone for each Atk die, or just one for the whole Atk?
Q: Is Longblade a melee Skill or a ranged Skill?
Common Shipping Questions
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Do You Offer Customs Free Shipping?
What to Do if My Package is Missing a Product(s)
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Common Order Questions
Can I Add a Product(s) to My Order?